# defaultMixedLightingModes

> This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SupportedRenderingFeatures.LightmapMixedBakeModes defaultMixedLightingModes { get; set; }
```
