# inputs

> Array of attachment indices to be used as input attachments in this sub pass. These are specificed as indices into the attachment array passed to CommandBuffer.BeginRenderPass.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public AttachmentIndexArray inputs
```
