# passOperationFront

> What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public StencilOp passOperationFront { get; set; }
```
