# DecrementSaturate

> Decrements the current stencil buffer value. Clamps to 0.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DecrementSaturate = 4
```
