# SortingSettings(Camera)

> Create a sorting settings struct.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SortingSettings(Camera camera)
```

### Parameters

**** (\[Camera]\(/engine/6000.6/script-reference/unityengine/camera)): The camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.

### Remarks

Additional Resources: [ScriptableRenderContext.DrawRenderers](/engine/6000.6/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md).
