# SubmitForRenderPassValidation()

> This method submits all the scheduled commands to the rendering loop for validation. The validation checks whether render passes that were started with the ScriptableRenderContext.BeginRenderPass call can execute the scheduled commands.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool SubmitForRenderPassValidation()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
