# EndSubPass()

> Schedules the end of the currently active sub pass.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void EndSubPass()
```

### Remarks

Additional Resources: [ScriptableRenderContext.BeginSubPass](/engine/6000.6/script-reference/unityengine/rendering/scriptablerendercontext/beginsubpass.md).
