# CreateUIOverlayRendererList

> Creates a new UIOverlay RendererList.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## CreateUIOverlayRendererList(Camera)

Creates a new UIOverlay [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md).

```csharp
public RendererList CreateUIOverlayRendererList(Camera camera)
```

### Parameters

**** (\[Camera]\(/engine/6000.6/script-reference/unityengine/camera)): The camera that is used for rendering the UIOverlay.

### Returns

| Type                                                                                  | Description                                                   |
| ------------------------------------------------------------------------------------- | ------------------------------------------------------------- |
| [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md) | Returns a new RendererList based on the settings you pass in. |

### Remarks

A [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md) represents a set of draw commands. To draw the UIOverlay in a RendererList, add the [CommandBuffer.DrawRendererList](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer/drawrendererlist.md) command to a [CommandBuffer](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer.md).

## CreateUIOverlayRendererList(Camera, UISubset)

Creates a new UIOverlay [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md).

```csharp
public RendererList CreateUIOverlayRendererList(Camera camera, UISubset uiSubset)
```

### Parameters

**** (\[Camera]\(/engine/6000.6/script-reference/unityengine/camera)): The camera that is used for rendering the UIOverlay.**** (\[UISubset]\(/engine/6000.6/script-reference/unityengine/rendering/uisubset)): The [UISubset](/engine/6000.6/script-reference/unityengine/rendering/uisubset.md) to be rendered.

### Returns

| Type                                                                                  | Description                                                   |
| ------------------------------------------------------------------------------------- | ------------------------------------------------------------- |
| [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md) | Returns a new RendererList based on the settings you pass in. |

### Remarks

A [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md) represents a set of draw commands. To draw the UIOverlay in a RendererList, add the [CommandBuffer.DrawRendererList](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer/drawrendererlist.md) command to a [CommandBuffer](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer.md).
