# CreateShadowRendererList(ref ShadowDrawingSettings)

> Creates a new shadow RendererList.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## CreateShadowRendererList(ShadowDrawingSettings)

```csharp
public RendererList CreateShadowRendererList(ref ShadowDrawingSettings settings)
```

### Parameters

**** (\[ShadowDrawingSettings]\(/engine/6000.6/script-reference/unityengine/rendering/shadowdrawingsettings)): The settings used to derive the set of GameObjects the RendererList contains when drawing shadows.

### Returns

| Type                                                                                  | Description                                                   |
| ------------------------------------------------------------------------------------- | ------------------------------------------------------------- |
| [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md) | Returns a new RendererList based on the settings you pass in. |

### Remarks

A [RendererList](/engine/6000.6/script-reference/unityengine/rendering/rendererlist.md) represents a set of visible GameObjects. To draw the GameObjects in a RendererList, add the [CommandBuffer.DrawRendererList](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer/drawrendererlist.md) command to a [CommandBuffer](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer.md).
