# writeMask

> Specifies which color components will get written into the target framebuffer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ColorWriteMask writeMask { get; set; }
```

### Remarks

Additional Resources: ShaderLab: Blending, [ColorWriteMask](/engine/6000.6/script-reference/unityengine/rendering/colorwritemask.md).
