# flags

> Optional flags.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderTargetFlags flags { get; set; }
```

### Remarks

See [RenderTargetFlags](/engine/6000.6/script-reference/unityengine/rendering/rendertargetflags.md) for available flags such as read-only depth buffer and read-only stencil buffer.
