# RenderTargetBinding

> Constructs RenderTargetBinding.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## RenderTargetBinding(RenderTargetIdentifier\[], RenderBufferLoadAction\[], RenderBufferStoreAction\[], RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction)

Constructs RenderTargetBinding.

```csharp
public RenderTargetBinding(RenderTargetIdentifier[] colorRenderTargets, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderTargetIdentifier depthRenderTarget, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
```

### Parameters

**** (\[RenderTargetIdentifier\[]]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): **** (\[RenderBufferLoadAction\[]]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferloadaction)): **** (\[RenderBufferStoreAction\[]]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferstoreaction)): **** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): **** (\[RenderBufferLoadAction]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferloadaction)): Load action for the depth/stencil buffer.**** (\[RenderBufferStoreAction]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferstoreaction)): Store action for the depth/stencil buffer.

## RenderTargetBinding(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction)

Constructs RenderTargetBinding.

```csharp
public RenderTargetBinding(RenderTargetIdentifier colorRenderTarget, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthRenderTarget, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
```

### Parameters

**** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): **** (\[RenderBufferLoadAction]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferloadaction)): Load actions for color buffers.**** (\[RenderBufferStoreAction]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferstoreaction)): Store actions for color buffers.**** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): **** (\[RenderBufferLoadAction]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferloadaction)): Load action for the depth/stencil buffer.**** (\[RenderBufferStoreAction]\(/engine/6000.6/script-reference/unityengine/rendering/renderbufferstoreaction)): Store action for the depth/stencil buffer.

## RenderTargetBinding(RenderTargetSetup)

Constructs RenderTargetBinding.

```csharp
public RenderTargetBinding(RenderTargetSetup setup)
```

### Parameters

**** (\[RenderTargetSetup]\(/engine/6000.6/script-reference/unityengine/rendertargetsetup)):&#x20;
