# RenderStateBlock(RenderStateMask)

> Creates a new render state block with the specified mask.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderStateBlock(RenderStateMask mask)
```

### Parameters

**** (\[RenderStateMask]\(/engine/6000.6/script-reference/unityengine/rendering/renderstatemask)): Specifies which parts of the GPU's render state to override.

### Remarks

All states are initialized to their default values.
