# blendState

> Specifies the new blend state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public BlendState blendState { get; set; }
```

### Remarks

Unity applies these values to the GPU's render state if [RenderStateBlock.mask](/engine/6000.6/script-reference/unityengine/rendering/renderstateblock/mask.md) includes a value of [RenderStateMask.Blend](/engine/6000.6/script-reference/unityengine/rendering/renderstatemask/blend.md).

The default value is [BlendState.defaultValue](/engine/6000.6/script-reference/unityengine/rendering/blendstate/defaultvalue.md).
