# Transparent

> This render queue is rendered after Geometry and AlphaTest, in back-to-front order. This value corresponds to a render queue of 3000.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Transparent = 3000
```

### Remarks

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).

Additional Resources: [Material.renderQueue](/engine/6000.6/script-reference/unityengine/material/renderqueue.md), [Shader.renderQueue](/engine/6000.6/script-reference/unityengine/shader/renderqueue.md), [subshader tags](/engine/6000.6/manual/materials-and-shaders/shaders/reference/sl-reference/sl-sub-shader-object/tags.md).
