# defaultParticleMaterial

> Return the default particle Material for this pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual Material defaultParticleMaterial { get; }
```

### Remarks

This is used whenever a [ParticleSystem](/engine/6000.6/script-reference/unityengine/particlesystem.md) is created in the Editor.
