# overrideShaderPassIndex

> Selects which pass of the override shader to use.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering.RendererUtils](/engine/6000.6/script-reference/unityengine/rendering/rendererutils.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int overrideShaderPassIndex
```
