# IsValid()

> Checks whether the RendererListDesc is valid.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering.RendererUtils](/engine/6000.6/script-reference/unityengine/rendering/rendererutils.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool IsValid()
```

### Returns

| Type                                                          | Description                                                                             |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | If the RendererListDesc is valid, this returns `true`. Otherwise, this returns `false`. |
