# RendererListParams(CullingResults, DrawingSettings, FilteringSettings)

> Create a RendererListParams struct.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RendererListParams(CullingResults cullingResults, DrawingSettings drawSettings, FilteringSettings filteringSettings)
```

### Parameters

**** (\[CullingResults]\(/engine/6000.6/script-reference/unityengine/rendering/cullingresults)): The set of visible objects to draw. You typically obtain this from [ScriptableRenderContext.Cull](/engine/6000.6/script-reference/unityengine/rendering/scriptablerendercontext/cull.md).**** (\[DrawingSettings]\(/engine/6000.6/script-reference/unityengine/rendering/drawingsettings)): A struct that describes how to draw the objects.**** (\[FilteringSettings]\(/engine/6000.6/script-reference/unityengine/rendering/filteringsettings)): A struct that describes how to filter the set of visible objects, so that Unity only draws a subset.
