# ReflectionProbeRefreshMode

> An enum describing the way a real-time reflection probe refreshes in the Player.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum ReflectionProbeRefreshMode
```

## Fields

| Value                                                                                                            | Description                                                                                                                                                                                                                                     |
| ---------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [EveryFrame](/engine/6000.6/script-reference/unityengine/rendering/reflectionproberefreshmode/everyframe.md)     | Causes Unity to update the probe's cubemap every frame. Note that updating a probe is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance. |
| [OnAwake](/engine/6000.6/script-reference/unityengine/rendering/reflectionproberefreshmode/onawake.md)           | Causes the probe to update only on the first frame it becomes visible. The probe will no longer update automatically, however you may subsequently use  to refresh the probe                                                                    |
| [ViaScripting](/engine/6000.6/script-reference/unityengine/rendering/reflectionproberefreshmode/viascripting.md) | Sets the probe to never be automatically updated by Unity while your game is running. Use this to completely control the probe refresh behavior by script.                                                                                      |
