# Auto

> Baked Reflection cubemap will be compressed if compression format is suitable.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Auto = 2
```

### Remarks

Some texture compression formats produce bad wrapping artifacts when used on cubemaps, for example PVRTC. On platforms that use these formats, baked reflection cubemaps will be left uncompressed.

**Note**: PVRTC format is deprecated. Use ASTC or ETC format instead.
