# SetFloats

> Sets the values for a float array uniform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## SetFloats(string, float\[])

Sets the values for a float array uniform.

```csharp
public void SetFloats(string name, params float[] values)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property being set.**** (\[float\[]]\(https\://learn.microsoft.com/dotnet/api/system.single)): The float array to set.

### Remarks

Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the [Shader.SetGlobalFloatArray](/engine/6000.6/script-reference/unityengine/shader/setglobalfloatarray.md) method instead.

## SetFloats(int, float\[])

Sets the values for a float array uniform.

```csharp
public void SetFloats(int nameID, params float[] values)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The ID of the property as given by Shader.PropertyToID.**** (\[float\[]]\(https\://learn.microsoft.com/dotnet/api/system.single)): The float array to set.

### Remarks

Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the [Shader.SetGlobalFloatArray](/engine/6000.6/script-reference/unityengine/shader/setglobalfloatarray.md) method instead.
