# RayTracingShader

> A shader for GPU ray tracing.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule
* **Inherits from:** [Object](/engine/6000.6/script-reference/unityengine/object.md)

```csharp
public sealed class RayTracingShader : Object
```

## Remarks

This shader should contain at least a `raygeneration` shader.

## Properties

| Property                                                                                                         | Description                                                                                                    |
| ---------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- |
| [enabledKeywords](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/enabledkeywords.md)     | An array containing the local shader keywords that are currently enabled for this ray tracing shader.          |
| [keywordSpace](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/keywordspace.md)           | The local keyword space of this ray tracing shader.                                                            |
| [maxRecursionDepth](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/maxrecursiondepth.md) | The maximum number of ray bounces this shader can trace (Read Only).                                           |
| [shaderKeywords](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/shaderkeywords.md)       | An array containing names of the local shader keywords that are currently enabled for this ray tracing shader. |

## Methods

| Method                                                                                                                         | Description                                                                                                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [DisableKeyword](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/disablekeyword.md)                     | Disables a local shader keyword for this ray tracing shader.                                                                                                                                                                                                   |
| [Dispatch](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/dispatch.md)                                 | Dispatches this [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md).                                                                                                                                                 |
| [DispatchIndirect](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/dispatchindirect.md)                 | Dispatches this [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md).                                                                                                                                                 |
| [EnableKeyword](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/enablekeyword.md)                       | Enables a local shader keyword for this ray tracing shader.                                                                                                                                                                                                    |
| [IsKeywordEnabled](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/iskeywordenabled.md)                 | Checks whether a local shader keyword is enabled for this ray tracing shader.                                                                                                                                                                                  |
| [SetAccelerationStructure](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setaccelerationstructure.md) | Sets the value for [RayTracingAccelerationStructure](/engine/6000.6/script-reference/unityengine/rendering/raytracingaccelerationstructure.md) property of this [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md). |
| [SetBool](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setbool.md)                                   | Sets the value of a boolean uniform.                                                                                                                                                                                                                           |
| [SetBuffer](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setbuffer.md)                               | Binds an input or output compute buffer.                                                                                                                                                                                                                       |
| [SetConstantBuffer](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setconstantbuffer.md)               | Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer.                                                                                                                                                                                   |
| [SetFloat](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setfloat.md)                                 | Sets the value of a float uniform.                                                                                                                                                                                                                             |
| [SetFloats](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setfloats.md)                               | Sets the values for a float array uniform.                                                                                                                                                                                                                     |
| [SetInt](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setint.md)                                     | Sets the value of a int uniform.                                                                                                                                                                                                                               |
| [SetInts](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setints.md)                                   | Sets the values for a int array uniform.                                                                                                                                                                                                                       |
| [SetKeyword](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setkeyword.md)                             | Sets the state of a local shader keyword for this ray tracing shader.                                                                                                                                                                                          |
| [SetMatrix](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setmatrix.md)                               | Sets the value of a matrix uniform.                                                                                                                                                                                                                            |
| [SetMatrixArray](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setmatrixarray.md)                     | Sets a matrix array uniform.                                                                                                                                                                                                                                   |
| [SetShaderPass](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setshaderpass.md)                       | Selects which Shader Pass to use when executing ray/geometry intersection shaders.                                                                                                                                                                             |
| [SetTexture](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/settexture.md)                             | Binds a texture resource. This can be a input or an output texture (UAV).                                                                                                                                                                                      |
| [SetTextureFromGlobal](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/settexturefromglobal.md)         | Binds a global texture to a [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md).                                                                                                                                     |
| [SetVector](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setvector.md)                               | Sets the value for a vector uniform.                                                                                                                                                                                                                           |
| [SetVectorArray](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader/setvectorarray.md)                     | Sets a vector array uniform.                                                                                                                                                                                                                                   |

## Inheritance

**Inherited Members:**

* [Object.GetEntityId()](/engine/6000.6/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.6/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.6/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.6/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.6/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.6/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.6/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.6/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.6/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.6/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.6/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
