# renderingLayerMask

> A mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint renderingLayerMask
```

### Examples

```csharp
uniform float4 unity_RenderingLayer;

// HLSL usage example:
uint renderingLayerMask = asuint(unity_RenderingLayer.x);
```
