# enableTriangleCulling

> Whether front/back face culling for this ray tracing instance is enabled.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool enableTriangleCulling
```

### Remarks

The culling takes place when the GPU performs a ray-triangle intersection test.
