# frontTriangleCounterClockwise

> This property reverses front and back facings triangles, which is useful if for example, the application’s natural winding order differs from the default.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool frontTriangleCounterClockwise
```

### Remarks

By default, a triangle is front facing if its vertices appear clockwise from the ray origin and back facing if its vertices appear counter-clockwise from the ray origin, in object space in a left-handed coordinate system.
