# MinimizeMemory

> Minimize the amount of temporary memory Unity uses when it builds the acceleration structure, and minimize the size of the result.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
MinimizeMemory = 4
```

### Remarks

This option may result in increased build times or ray tracing times.
