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Unity Engine


layerMask

A 32-bit mask that specifies which layers a ray tracing instance must be on in order to be added to the RayTracingAccelerationStructure.
Read time 1 minuteLast updated 5 days ago

Definition

public int layerMask

Remarks

Unity interprets the mask as binary. So a mask value of -1 allows you to add objects from all layers to the structure, a value of 1 only allows objects on layer 0, and a value of 2 only allows objects on layer 1, for example.