layerMask
A 32-bit mask that specifies which layers a ray tracing instance must be on in order to be added to the RayTracingAccelerationStructure.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public int layerMask
Remarks
Unity interprets the mask as binary. So a mask value of -1 allows you to add objects from all layers to the structure, a value of 1 only allows objects on layer 0, and a value of 2 only allows objects on layer 1, for example.