# Everything

> Add all ray tracing instances to a RayTracingAccelerationStructure except for those that use RayTracingMode.Off.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Everything = Static | DynamicTransform | DynamicGeometry | DynamicGeometryManualUpdate
```
