layerMask
A 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public int layerMask
Remarks
The mask is interpreted as binary, so a mask value of -1 lets you add renderers from all layers, a value of 1 only allows objects on layer 0, a value of 2 only allows objects on layer 1, and so on.