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Unity Engine


layerMask

A 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.
Read time 1 minuteLast updated 10 days ago

Definition

Warning
Removed. RayTracingAccelerationStructure.RASSettings is deprecated. Use RayTracingAccelerationStructure.Settings instead.
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public int layerMask

Remarks

The mask is interpreted as binary, so a mask value of -1 lets you add renderers from all layers, a value of 1 only allows objects on layer 0, a value of 2 only allows objects on layer 1, and so on.