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Unity Engine


Automatic

Automatically populates and updates the RayTracingAccelerationStructure.
Read time 1 minuteLast updated 5 days ago

Definition

Automatic = 1

Remarks

If ManagementMode is Automatic, then Unity adds all supported Renderers in the Scene to the RayTracingAccelerationStructure as you create them, and removes them as you delete them. Unity updates the RayTracingAccelerationStructure and all transforms of instances within it at the beginning of rendering each frame.