# dynamicGeometry

> Whether the data in RayTracingAABBsInstanceConfig.aabbBuffer is dynamic.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool dynamicGeometry { readonly get; set; }
```

### Remarks

If the data is dynamic and changes frequently, Unity rebuilds the acceleration structure of the geometry referenced by this ray tracing instance configuration every frame.
