# BeginGPUCapture()

> Begins a GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void BeginGPUCapture()
```

### Examples

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class PixControl : MonoBehaviour
{
    public int frameCaptureCount = 1;

    int frameCount = 0;
    bool capturing = false;

    void Awake()
    {
        if (PIX.IsAttached())
        {
            PIX.BeginGPUCapture();
            capturing = true;
        }
    }

    void Update()
    {
        if (frameCount > frameCaptureCount && capturing)
        {
            PIX.EndGPUCapture();
            capturing = false;
        }

        frameCount++;
    }
}
```
