# Meta

> Shader pass used to generate the albedo and emissive values used as input to lightmapping.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Meta = 11
```

### Remarks

Baked and Enlighten Realtime Global Illumination use this pass to get information about the shader emission and albedo properties.

Surface shaders generate this pass automatically, in a similar way to other lighting related passes.
