# PassIdentifier(uint, uint)

> Constructs a new PassIdentifier with the given subshaderIndex and passIndex.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public PassIdentifier(uint subshaderIndex, uint passIndex)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The index of the SubShader the Pass belongs to.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The index of the Pass in the SubShader.
