# LightProbeUsage

> Light probe interpolation type.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum LightProbeUsage
```

## Remarks

Additional Resources: [Light Probes](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/light-probes/light-probes.md), [Light Probe Proxy Volume](/engine/6000.6/script-reference/unityengine/lightprobeproxyvolume.md).

## Fields

| Value                                                                                                     | Description                                                                                               |
| --------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| [BlendProbes](/engine/6000.6/script-reference/unityengine/rendering/lightprobeusage/blendprobes.md)       | Simple light probe interpolation is used.                                                                 |
| [CustomProvided](/engine/6000.6/script-reference/unityengine/rendering/lightprobeusage/customprovided.md) | The light probe shader uniform values are extracted from the material property block set on the renderer. |
| [Off](/engine/6000.6/script-reference/unityengine/rendering/lightprobeusage/off.md)                       | Light Probes are not used. The Scene's ambient probe is provided to the shader.                           |
| [UseProxyVolume](/engine/6000.6/script-reference/unityengine/rendering/lightprobeusage/useproxyvolume.md) | Uses a 3D grid of interpolated light probes.                                                              |
