# AfterShadowMap

> After shadowmap is rendered.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AfterShadowMap = 1
```

### Remarks

This value indicates all shadow casters are rendered and the current render target is still the shadow map. Note that shadow cascade parameters are not yet set. See [LightEvent.BeforeScreenspaceMask](/engine/6000.6/script-reference/unityengine/rendering/lightevent/beforescreenspacemask.md) for more information.
