# width

> The width of the GraphicsTexture in pixels when Unity uploads it to the GPU.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int width
```

### Remarks

Additional Resources: [GraphicsTextureDescriptor.height](/engine/6000.6/script-reference/unityengine/rendering/graphicstexturedescriptor/height.md), [GraphicsTextureDescriptor.depth](/engine/6000.6/script-reference/unityengine/rendering/graphicstexturedescriptor/depth.md).
