# numSamples

> The number of samples per pixel in the GraphicsTexture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int numSamples
```

### Remarks

Must always be 1 or more. A value greater than 1 indicates that the GraphicsTexture is using multi-sampled anti-aliasing, which requires [GraphicsTextureDescriptorFlags.RenderTarget](/engine/6000.6/script-reference/unityengine/rendering/graphicstexturedescriptorflags/rendertarget.md) to be set. Anti-aliasing is not compatible with [GraphicsTextureDescriptorFlags.RandomWriteTarget](/engine/6000.6/script-reference/unityengine/rendering/graphicstexturedescriptorflags/randomwritetarget.md).
