# defaultRenderingLayerMask

> Stores the default value for the RenderingLayerMask property of newly created Renderers.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** This property is obsolete. Use RenderingLayerMask API and Tags & Layers project settings instead. #from(23.3)

```csharp
public static uint defaultRenderingLayerMask { get; set; }
```

### Remarks

This property allows you to define the default value for the RenderingLayerMask property of newly created Mesh Renderers and Terrain Renderers.
