# currentRenderPipeline

> The RenderPipelineAsset that defines the active render pipeline for the current quality level.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static RenderPipelineAsset currentRenderPipeline { get; }
```

### Remarks

The active render pipeline is the render pipeline that Unity is currently using to render your application and parts of the Editor such as the Scene view and Game view. The active render pipeline can be a default value, or you can set override values for different quality levels.

The default value is defined in [GraphicsSettings.defaultRenderPipeline](/engine/6000.6/script-reference/unityengine/rendering/graphicssettings/defaultrenderpipeline.md). The override value for the current quality level is defined in [QualitySettings.renderPipeline](/engine/6000.6/script-reference/unityengine/qualitysettings/renderpipeline.md).

If an override value is defined for the current quality level, the active render pipeline is the override value. Otherwise, it is the default value.

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class ActiveRenderPipelineExample : MonoBehaviour
{
    // In the Inspector, assign a Render Pipeline Asset to each of these fields
    public RenderPipelineAsset defaultRenderPipelineAsset;
    public RenderPipelineAsset overrideRenderPipelineAsset;

    void Start()
    {
        GraphicsSettings.defaultRenderPipeline = defaultRenderPipelineAsset;
        QualitySettings.renderPipeline = overrideRenderPipelineAsset;

        DisplayCurrentRenderPipeline();
    }

    void Update()
    {
        // When the user presses the left shift key, switch the default render pipeline
        if (Input.GetKeyDown(KeyCode.LeftShift))
        {
            SwitchDefaultRenderPipeline();
            DisplayCurrentRenderPipeline();
        }
        // When the user presses the right shift key, switch the override render pipeline
        else if (Input.GetKeyDown(KeyCode.RightShift))
        {
            SwitchOverrideRenderPipeline();
            DisplayCurrentRenderPipeline();
        }
    }

    // Switch the default render pipeline between null,
    // and the render pipeline defined in defaultRenderPipelineAsset
    void SwitchDefaultRenderPipeline()
    {
        if (GraphicsSettings.defaultRenderPipeline == defaultRenderPipelineAsset)
        {
            GraphicsSettings.defaultRenderPipeline = null;
        }
        else
        {
            GraphicsSettings.defaultRenderPipeline = defaultRenderPipelineAsset;
        }
    }

    // Switch the override render pipeline between null,
    // and the render pipeline defined in overrideRenderPipelineAsset
    void SwitchOverrideRenderPipeline()
    {
        if (QualitySettings.renderPipeline == overrideRenderPipelineAsset)
        {
            QualitySettings.renderPipeline = null;
        }
        else
        {
            QualitySettings.renderPipeline = overrideRenderPipelineAsset;
        }
    }

    // Print the current render pipeline information to the console
    void DisplayCurrentRenderPipeline()
    {
        // GraphicsSettings.defaultRenderPipeline determines the default render pipeline
        // If it is null, the default is the Built-in Render Pipeline
        if (GraphicsSettings.defaultRenderPipeline != null)
        {
            Debug.Log("The default render pipeline is defined by " + GraphicsSettings.defaultRenderPipeline.name);
        }
        else
        {
            Debug.Log("The default render pipeline is the Built-in Render Pipeline");
        }

        // QualitySettings.renderPipeline determines the override render pipeline for the current quality level
        // If it is null, no override exists for the current quality level
        if (QualitySettings.renderPipeline != null)
        {
            Debug.Log("The override render pipeline for the current quality level is defined by " + QualitySettings.renderPipeline.name);
        }
        else
        {
            Debug.Log("No override render pipeline exists for the current quality level");
        }

        // If an override render pipeline is defined, Unity uses that
        // Otherwise, it falls back to the default value
        if (QualitySettings.renderPipeline != null)
        {
            Debug.Log("The active render pipeline is the override render pipeline");
        }
        else
        {
            Debug.Log("The active render pipeline is the default render pipeline");
        }

        // To get a reference to the Render Pipeline Asset that defines the active render pipeline,
        // without knowing if it is the default or an override, use GraphicsSettings.currentRenderPipeline
        if (GraphicsSettings.currentRenderPipeline != null)
        {
            Debug.Log("The active render pipeline is defined by " + GraphicsSettings.currentRenderPipeline.name);
        }
        else
        {
            Debug.Log("The active render pipeline is the Built-in Render Pipeline");
        }
    }
}
```

Additional Resources: [How to get, set, and configure the active render pipeline](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/srp-setting-render-pipeline-asset.md), [GraphicsSettings.defaultRenderPipeline](/engine/6000.6/script-reference/unityengine/rendering/graphicssettings/defaultrenderpipeline.md), [QualitySettings.renderPipeline](/engine/6000.6/script-reference/unityengine/qualitysettings/renderpipeline.md).
