# lodCrossFadeStencilMask

> 32-bit stencil bits for LOD Cross Fade Dithering with Stencil type.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int lodCrossFadeStencilMask { get; set; }
```

### Remarks

In the draw calls of the objects which are not cross-facing with stencil type, this value should be set to zero, which disables LOD Cross Fade Dithering with Stencil type.
