# fallbackMaterial

> Sets the Material to use for any drawers in this group that don't meet the requirements.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Material fallbackMaterial { get; set; }
```

### Remarks

For Motion Vectors for Universal this would mean any drawer that has a Material with a Shader that does not have a Motion Vector Pass.
