# DrawingSettings(ShaderTagId, SortingSettings)

> Create a draw settings struct.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings)
```

### Parameters

**** (\[ShaderTagId]\(/engine/6000.6/script-reference/unityengine/rendering/shadertagid)): Shader pass to use.**** (\[SortingSettings]\(/engine/6000.6/script-reference/unityengine/rendering/sortingsettings)): Describes the methods to sort objects during rendering.

### Remarks

Additional Resources: [ScriptableRenderContext.DrawRenderers](/engine/6000.6/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md).
