# writeEnabled

> Controls whether pixels from this object are written to the depth buffer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool writeEnabled { get; set; }
```

### Remarks

Additional Resources: [ShaderLab commands: ZWrite](/engine/6000.6/manual/materials-and-shaders/shaders/reference/sl-reference/sl-commands/sl-zwrite.md).
