# DrawAll

> Include all visible objects regardless of split region.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DrawAll = DrawCullingOnly | DrawSplitOnly
```

### Remarks

This is the default value. When [ScriptableCullingParameters.splitPlaneCount](/engine/6000.6/script-reference/unityengine/rendering/scriptablecullingparameters/splitplanecount.md) is zero, all draw calls behave as if this flag is set.

Additional Resources: [DrawingSettings.splitMask](/engine/6000.6/script-reference/unityengine/rendering/drawingsettings/splitmask.md).
