# NeedsLighting

> When this flag is set, Unity culls Lights as part of the culling operation.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
NeedsLighting = 4
```

### Remarks

Default value: set.

Additional Resources: [ScriptableCullingParameters.cullingOptions](/engine/6000.6/script-reference/unityengine/rendering/scriptablecullingparameters/cullingoptions.md), [ScriptableRenderContext.Cull](/engine/6000.6/script-reference/unityengine/rendering/scriptablerendercontext/cull.md), [CullingResults](/engine/6000.6/script-reference/unityengine/rendering/cullingresults.md).
