# None

> When no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
None = 0
```
