# SetLateLatchProjectionMatrices(Matrix4x4[])

> Set the current stereo projection matrices for late latching. Stereo matrices is passed in as an array of two matrices.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat)
```

### Parameters

**** (\[Matrix4x4\[]]\(/engine/6000.6/script-reference/unityengine/matrix4x4)): Stereo projection matrices.

### Remarks

This function is intended for the Universal Render Pipeline (URP) for late latching.
