# SetInvertCulling(bool)

> Add a "set invert culling" command to the buffer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetInvertCulling(bool invertCulling)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): A boolean indicating whether to invert the backface culling (true) or not (false).

### Remarks

When the command buffer is executed, the backface culling is either inverted (when invertCulling is set to true) or not (when invertCulling is set to false) (see [GL.invertCulling](/engine/6000.6/script-reference/unityengine/gl/invertculling.md)).
